Capture the Flag - CTF
- A new team event Capture the Flag has been added to the server. The main goal is to capture flags on the map, deliver them to your base, and maintain a point advantage.
General Information:
- Registration: 5 minutes.
- Minimum level to participate: 85.
- Battle duration: 10 minutes.
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The winning team is the one that:
- first reaches 750 points;
- or has the most points when the event time ends.
How the Event Works
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There are 3 tents with flags located on the map:
- one — in the center of the map;
- two — on both sides of the team bases.
- To obtain a flag, you must hit the tent the required number of times. The player who lands the final hit receives the flag. The flag carrier is easy to identify — they get a golden title and a special aura. After receiving the flag, you must return to your base and place it in one of two designated spots. When entering the placement area, the casting starts automatically.
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While carrying the flag, the player:
- cannot use skills;
- moves at reduced speed.
- Therefore, the carrier will need help and cover from their team.
Scoring
- Killing the flag carrier — 1 point.
- Placing a flag at your base — 20 points.
- Each placed flag gives the team 1 point every second.
- Destroying an enemy placed flag — 30 points.
What Happens When the Carrier Dies
- If the carrier dies, the flag drops to the ground and can be picked up by another player.
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The map is conditionally divided into 3 zones:
- Enemy zone — if a dropped flag is picked up here, it automatically returns to its spawn point.
- Own zone — an ally who picks up the flag can continue carrying it to their base.
- Neutral zone — the flag remains with the player who picked it up.
Rewards
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Winning team:
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Event Coin ×1.
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All event participants receive:
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Brave Warrior's Rune - 24 hours
- STR / INT / DEX / MEN / CON / WIT +1;
- PvE and PvP damage +3%;
- Damage received -5%.
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Participation also counts towards the daily quest "Server Event I", which rewards an additional
Event Coin ×1.
Additional Systems
- An AFK system is active during the event, which monitors inactive players.
- A reconnect system is also provided — if the connection is lost, the player will be able to return to the event.
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