Varkas
PASSIVE SKILLS
Weapon Mastery
Increases stats when wearing brass knuckles.
Skill Levels:
- Level 1: Learned at level 20. Physical Attack +60.
- Level 2: Learned at level 40. Physical Attack +120.
- Level 3: Learned at level 63. Physical Attack +200.
- Level 4: Learned at level 70. Physical Attack +300.
- Level 5: Learned at level 76. Physical Attack +400, Physical Attack Speed +100, Physical Skill Power +1%, Pull Chance +15%, Hold Chance +15%, Silence Chance +15%.
- Level 6: Learned at level 78. Physical Attack +450, Physical Attack Speed +100, Physical Skill Power +1%, Pull Chance +16%, Hold Chance +16%, Silence Chance +16%.
- Level 7: Learned at level 80. Physical Attack +500, Physical Attack Speed +100, Physical Skill Power +2%, Pull Chance +17%, Hold Chance +17%, Silence Chance +17%.
- Level 8: Learned at level 80. Physical Attack +560, Physical Attack Speed +100, Physical Skill Power +2%, Pull Chance +18%, Hold Chance +18%, Silence Chance +18%.
- Level 9: Learned at level 80. Physical Attack +500, Physical Attack Speed +100, Physical Skill Power +2%, Pull Chance +19%, Hold Chance +19%, Silence Chance +19%.
- Level 10: Learned at level 85. Physical Attack +680, Physical Attack Speed +100, Physical Skill Power +3%, Pull Chance +20%, Hold Chance +20%, Silence Chance +20%.
- Level 11: Learned at level 86. Physical Attack +740, Physical Attack Speed +100, Physical Skill Power +3%, Pull Chance +21%, Hold Chance +21%, Silence Chance +21%.
- Level 12: Learned at level 87. Physical Attack +800, Physical Attack Speed +100, Physical Skill Power +3%, Pull Chance +22%, Hold Chance +22%, Silence Chance +22%.
- Level 13: Learned at level 88. Physical Attack +860, Physical Attack Speed +100, Physical Skill Power +3%, Pull Chance +23%, Hold Chance +23%, Silence Chance +23%.
- Level 14: Learned at level 89. Physical Attack +920, Physical Attack Speed +100, Physical Skill Power +4%, Pull Chance +24%, Hold Chance +24%, Silence Chance +24%.
- Level 15: Learned at level 90. Physical Attack +1000, Physical Attack Speed +100, Physical Skill Power +4%, Pull Chance +25%, Hold Chance +25%, Silence Chance +25%.
- Level 16: Learned at level 91. Physical Attack +1100, Physical Attack Speed +100, Physical Skill Power +4%, Pull Chance +26%, Hold Chance +26%, Silence Chance +26%.
- Level 17: Learned at level 92. Physical Attack +1200, Physical Attack Speed +100, Physical Skill Power +5%, Pull Chance +27%, Hold Chance +27%, Silence Chance +27%.
- Level 18: Learned at level 93. Physical Attack +1300, Physical Attack Speed +100, Physical Skill Power +5%, Pull Chance +28%, Hold Chance +28%, Silence Chance +28%.
- Level 19: Learned at level 94. Physical Attack +1400, Physical Attack Speed +100, Physical Skill Power +5%, Pull Chance +29%, Hold Chance +29%, Silence Chance +29%.
- Level 20: Learned at level 95. Physical Attack +1500, Physical Attack Speed +100, Physical Skill Power +5%, Pull Chance +30%, Hold Chance +30%, Silence Chance +30%.
Armor Mastery
Increases stats when wearing light armor.
- Level 1 Learned at level 20. Max HP +30 Phys./Magic Defense +50.
- Level 2 Learned at level 40. Max HP +60 Physical/Magic Defense +100.
- Level 3 Learned at level 63. Max HP +100 Physical/Magic Defense +150.
- Level 4 Learned at level 70. Max HP +150 Physical/Magic Defense +200.
- Level 5 Learned at level 76. Max HP +200 Physical/Magic Defense +300 Damage taken -1%.
- Level 6 Learned at level 78. Max HP +250 Physical/Magic Defense +350 Damage taken -1%.
- Level 7 Learned at level 80. Max HP +300 Physical/Magic Defense +400 Damage taken -2%.
- Level 10 Learned at level 85. Max HP +500 Phys./Magic Defense +560 Damage taken -4%.
- Level 15 Learned at level 90. Max HP +1000 Phys./Magic Defense +880 Damage taken -6%.
- Level 16 Learned at level 91. Max HP +1200 Physical/Magic Defense +960 Damage taken -6%.
- Level 17 Learned at level 92. Max HP +1400 Physical/Magic Defense +1040 Damage taken -7%.
- Level 18 Learned at level 93. Max HP +1600 Physical/Magic Defense +1120 Damage taken -8%.
- Level 19 Learned at level 94. Max HP +1800 Physical/Magic Defense +1200 Damage taken -9%.
- Level 20 Learned at level 95. Max HP +2000 Physical/Magic Defense +1300 Damage taken -10%.
Night Hunter
Night Hunters have excellent physical abilities and can hunt better at night.
<Primary Effect>
- Phys. Attack +200
- Physical Attack Speed +30%
- Physical Crit Chance +30%
- Physical Crit Damage +20%
<Special Effect>
- At Nightfall
- STR +1 DEX +1
- Awakened Potential
Awaken Potential
Awakens hidden potential.
<Main Effect>
- Phys. Attack +300
- Movement Speed +5
- Wolf Points (WP) Gauge +1000
<Special Effect>
- Killing enemies in human form restores WP
- You can wolf points by using attack skills in human form.
<Attack skills>
- Straight Punch
- Uppercut
- Crush
- Speed Charge
- Reckless Fist
- Giant Wolf
If the wolf's point bar reaches 1000, all points are reset and the character turns into a werewolf.
Transformation Effect
- Reduces damage taken
- Increases movement speed
- Increased chance and resistance to fear
- Increased chance and resistance to silence
Transformation Skill Changes
- Straight Strike → Double Claw
- Uppercut → Rising Claw
- Crush → Cyclone Claw
- Speed Charge → Moon's Rampage
Skills that can only be used in transformation
- Frenzy
- Deadly Pierce
- Disarm
Developing Potential
Unleash the power of your inner potential.
<Main Effect>
- Phys. Atk +700
- Phys./Magic Defense +500
<Special Effect>
- If you are hit by the following skill while in a debuff state, the level of Claw Brand increases, and the debuff is applied every 3 levels.
- Rising Claw
- Spinning Claw
- Lunar Fury
- Deadly Pierce
<Claw Brand>
- Step 1: Phys. Defense -30% Max HP -1% (Characters Only)
- Step 2: Physical Defense -30% Max HP -2% (Characters Only)
- Step 3: Physical Defense -30% Max HP -5% (Characters Only)
<Special Effect>
- Activates Extra Strike if the target has a Claw Brand.
- Cooldown: 3 seconds.
Lupin's Health
Max HP +1000
To study, a book is required for reaching level 87 with a character.
Lupin's Movement
Movement speed +5
To study, a book is required for taking the character level 89.
ENHANCED SKILLS
Howl (Level 1)
Duration: 10 Minutes. Cooldown: 2 Minutes. Consumes Spirit Ore.
- Physical Attack +20%
Partial Moon Defense
Max HP +3%
Max MP +3%
P. Atk. +2%
M. Atk. +2%
P. Def. +2%
M. Def. +2%
Atk. Spd +2%
P. Accuracy +1
M. Accuracy +1
M. Crit. Chance skills +10
Speed +3
Moon Defense
Max HP +5%
Max MP +5%
P. Atk. +2%
M. Atk. +2%
P. Def. +2%
M. Def. +2%
Atk. Spd +3%
Phys. Accuracy +1
M. Accuracy +1
M. Skill Crit. Chance +10
Speed +4
Full Moon Defense
Max HP +7%
Max MP +7%
P. Atk. +3%
M. Atk. +3%
P. Def. +3%
M. Def. +3%
Atk. Spd +5%
P. Accuracy +2
M. Accuracy +2
M. Skill Crit. Rate +20
Speed +5
ACTIVE SKILLS
Direct Strike
Casting time 1.15 sec.
Cooldown 0.5 sec.
Cast range 250
After skill level 26 requires Adena to learn the skill:
- At level 26: 10kk
- At level 27: 15kk
- At level 28: 20kk
- At level 29: 50kk
- At level 30: 100kk
Throws a fist
- Ignores shield defense
- Ignores defense 15%
- Critical hit possible.
- If skill level is 21 or higher, attacks 2 times.
Skill damage:
- Level 1: Learned at level 1. Power 400.
- Level 2: Learned at level 25. Power 460.
- Level 3: Learned at level 30. Power 530.
- Level 4: Learned at level 35. Power 605.
- Level 5: Learned at level 40. Power 955.
- Level 6: Learned at level 44. Power 1275.
- Level 7: Learned at level 48. Power 1640.
- Level 8: Learned at level 52. Power 2050.
- Level 9: Learned at level 56. Power 2510.
- Level 10: Learned at level 60. Power 3030.
- Level 11: Learned at level 63. Power 3480.
- Level 12: Learned at level 66. Power 3950.
- Level 13: Learned at level 69. Power 4460.
- Level 14: Learned at level 72. Power 5030.
- Level 15: Learned at level 75. Power 5630.
- Level 16: Learned at level 77. Power 6030.
- Level 17: Learned at level 79. Power 6430.
- Level 18: Learned at level 81. Power 6830.
- Level 19: Learned at level 83. Power 7230.
- Level 20: Learned at level 85. Power 7630.
- Level 21: Learned at level 86. Power 7830.
- Level 22: Learned at level 87. Power 8030.
- Level 23: Learned at level 88. Power 8230.
- Level 24: Learned at level 89. Power 8430.
- Level 25: Learned at level 90. Power 8630.
- Level 26: Learned at level 91. Power 8830.
- Level 27: Learned at level 92. Power 9030.
- Level 28: Learned at level 93. Power 9230.
- Level 29: Learned at level 94. Power 9430.
- Level 30: Learned at level 95. Power 9630.
When turning into a werewolf, the skill changes to Double Claw
When using the Double Claw skill, the Claw Brand is applied to the target
Double Claw - attacks the target twice
Rapid Charge
Casting time: 0.75 sec.
Cooldown: 3 sec.
Cast range: 700.
<Skill levels>
- 1st level: Power 580.
- 2nd level: Power 1650.
- 3rd level: Power 3181.
- 4th level: Power 4861.
- 5th level: Power 5964.
- 6th level: Power 6961.
- 7th level: Power 7875.
- 8th level: Power 8872.
<Dash skill>
- Rushes to the target and deals damage to it
- Attacks the enemy with the power added to the attack power
Ignores shield defense
Ignores defense 15%
Critical hit possible.
When turning into a werewolf, it changes to the skill Lunar Rampage
Lunar Rampage - attacks the target and surrounding enemies.
Uppercut
Cast time 1.35 sec.
Cooldown 10 sec.
Cast range 250.
Skill levels: 25 (at max level Skill power 10015)
Attacks by lifting the target.
Attacks the enemy with skill power added to attack power.
- Ignores shield defense
- Ignores defense 10%
- Can critically hit.
When turning into a werewolf, changes to the skill Rising Claw.
When using the skill Rising Claw, the target will be branded with the Claw.
Rising Claw - attacks one target once.
When Wolf Mastery is acquired, the following effects are applied:
- Uppercut skill deals 1 additional hit.
- Rising Claw skill increases the number of attacks and changes the number of attack targets.
Reckless Fist
Cast time 0.95 sec.
Cooldown 5 sec.
Consumes spirit spirits.
Requires 31 Magic Tablet to learn at Lv. 1.
Starting at Lv. 7, requires Adena
- Level 7: 15kk
- Level 8: 20kk
- Level 9: 50kk
- Level 10: 100kk
Attacks the target with a furious fist twice.
- Ignores Shield.
- Ignores 25% of defense.
- Possible. critical hit.
When turning into a werewolf, it changes to the Claw Rotation skill and when used, it places a Claw Brand on the target.
Spinning Claw - Attacks target twice
Skill Levels:
- Level 1. Learned at 76. Power 6622.
- Level 2. Learned at 81. Power 7531.
- Level 3. Learned at 84. Power 8440.
- Level 4. Learned at 86. Power 8864.
- Level 5. Learned at 88. Power 9348.
- Level 6. Learned at 90. Power 9803.
- Level 7. Learned at 92. Power 10527.
- Level 8. Learned at 93. Power 10484.
- Level 9. Learned at 94. Power 10712.
- Level 10. Learned at 95. Power 10939.
SKILLS 1*
Howl (level 2 and 3)
To study, you need et Spellbook - Howl Lv.2
To learn Lv. 3 - requires 20 Magic Tablets.
Level 2: Learned at level 76. Max HP +30%, P. Atk. +40%.
Level 3: Learned at level 80. Max HP +30%, P. Atk. +40%. Physical Skill Crit. Rate +20%, Physical Skill Crit. Rate +20%, Physical Skill Crit. Rate +20%, Physical Skill Crit. Rate +20%.
Absolute Skin
Duration: 15 sec.
Cooldown: 10 minutes.
Requires 20 Spirit Ore.
Phys./Mage Defense +3000, Resistance to negative effects/abnormal conditions +10%, Resistance to the provocation effect 50%.
High Maneuverability
Increases agility in light armor
<Effect when wearing light armor>
- Chance of receiving physical crit damage -8%
- Evasion from all skills +20%
- Atk. Spd +200
- Speed +8
Wild Instinct
The skill can be modified
- Phys. Attack+ 500
- Power Crit. Atk. Phys. skills +12%
Skill modification +1
- Phys. Atk. +1000
- Critical P. Damage Skills +15%
- Pve damage +3%
Skill modification +2
- Phys. Atk. +2000
- Critical P. Damage Skills +20%
- Pve damage +5%
Skill modification +3
- Phys. Atk. +3000
- Critical P. Damage Skills +25%
- PvE damage +10%
Wolf Mastery
Awaken the power of the wolf to increase the power of your Uppercut and Rising Claw.
<Special Effect>
- Uppercut - Increases the number of attacks
- Rising Claw - Increases the number of attacks and the target of the attack
SKILLS 2*
Crush
<Pull Skill>
Attacks the surrounding area by slamming the floor.
When a hit occurs, nearby enemies have a chance to be pulled towards it after the hit.
Added to attack power. Attacks the enemy with 6535 power.
Ignores shield defense.
Ignores 10% defense.
Critical hit possible.
Attacks up to 8 targets in PVP/PVE.
- Level 1: Learned at 76. Power 6535.
- Level 2: Learned at 79. Power 7207.
- Level 3: Learned at 82. Power 7880.
- Level 4: Learned at 85. Power 8552.
- Level 5: Learned at 85. Power 8552.
- Level 6: Learned at 90. Power 9673.
- Level 7: Learned at 92. Power 10122.
- Level 8: Learned at 93. Power 10346.
- Level 9: Learned at 94. Power 10570.
- Level 10: Learned at 95. Power 10794.
When transformed into a werewolf, it changes to the Cyclone Claw skill.
Cyclone Claw - attacks once, randomly pulling nearby enemies.
Max Speed
Duration: 10 sec
Cooldown: 60
Requires 10 Spirit Ore.
Recovers30% HP when used
Increases movement speed threshold by 20
Speed +80
Slow resistance +80%
Hold resistance +80%
Drag resistance +80%
Madness
Duration: 2 min.
Cooldown: 50 sec.
Requires 20 Spirit Ore.
<Warning>
- Skill can only be used in Werewolf Transformation
<Main Effect>
- Phys. Attack +3000
- Phys. Skill Power +12%
- Phys. Crit. Atk. Power skills +10%
- Speed +5
<Special Effect>
- Double Claw, Rising Claw, Spinning Claw, Moonstrike, when using Deadly Pierce, Claw Brand reaches the maximum level.
- When attacking a target with Claw Brand, an additional hit occurs.
Strong Body
The skill can be modified.
HP +500
MP +1000
Damage taken -2%
Skill modification +1
- HP +1000
- MP +1200
- P. Atk. +3%
- P. Def. +500
- M. Def. +400
- Damage taken -4%
Skill modification +2
- HP +2000
- MP +1600
- P. Atk. +6%
- Phys. Defense +1000
- Mag. Defense +800
- Damage taken -6%
Skill Modification +3
- HP +3000
- MP +2000
- Phys. Atk. +10%
- Phys. Defense +2000
- Mag. Defense +1600
- Damage taken -10%
SKILLS 3*
Disarmament
Now applies a debuff that reduces Physical/Magic Attack by 99% (no longer disarms).
Casting time: 1.7 sec.
Cooldown 30 sec.
Consumes 10 Spirit Ore.
<Warning>
- Skill can only be used in Werewolf transformation
<Weapon Release/Knockback Skill>
- Jumps and attacks the target and surrounding enemies.
- Attacks 2 times with 8500 power added to attack power.
Ignores Shield
Ignores 30% Defense
Critical hit possible.
Knocks down target for 3 seconds (Any target type)
Deadly Pierce
Casting time 1.8 sec
Cooldown 30 sec.
Consumes 30 Spirit Ore.
<Warning>
Skill can only be used in Werewolf transformation
Pierces the target with the power of powerful claws
Attacks the target with the power of the skill added to the attack power.
- Ignores Shield
- Ignores 30% of defense
- Critical hit possible.
<Special Effect>
- Removed the effect of removing equipment. Added an effect that reduces physical defense by 60% for 5 seconds.
- When using the skill, applies a Claw Brand to the target.
Moon Infusion
Cooldown 10 min
Consumes 50 Spirit Ore.
Instantly fills the wolf's point gauge and turns into a werewolf.
Giant Wolf
Cast time 1.7 sec
Cooldown 30 sec
Consumes 3 Spirit Ore.
Skill can be modded.
<Fear Skill>
Releases the energy of a giant wolf
Attacks the target twice, adding skill power to attack power.
Causes fear in nearby enemies for 3 seconds. With a 20% chance.
Ignores Shield
Ignores 15% Defense
Critical Hit Possible.
When used, gains the Warcast buff
Warcast
For 10 seconds
HP Recovery with Potions +50
Resistance to Negative Effects/Abnormal Conditions +20%
Level 1: Can be learned at 76. Power 5503.
Level 2: Can be learned at 80. Power 6258.
Level 3: Can be learned at 84. Power 7013.
Level 4: Can be learned at 87. Power 7580.
Level 5: Can be learned at 90. Power 8146.
Level 6: Can be learned at 91. Power 8335. Requires 10kk to learn Adena.
Level 7: Can be learned at 92. Power 8524. Requires 15kk Adena to learn.
Level 8: Can be learned at 93. Power 8712. Requires 20kk Adena to learn.
Level 9: Can be learned at 94. Power 8901. Requires 50kk Adena to learn.
Level 10: Can be learned at 95. Power 9090. Requires 100kk Adena to learn.
Skill modification +1
- Applies a fear effect to nearby targets for 3 seconds.
- Reduces Physical/Magic Defense of enemies by 30%
- Increases the number of targets in PvP and PVE to 10
- HP recovery with potions +60
Skill modification +2
- Applies the fear effect to nearby targets for 3 seconds.
- Reduces Physical/Magic Defense of enemies by 35%
- HP recovery with potions +80
Skill modification +3
- Deals damage 3 times.
- Applies the fear effect to nearby targets for 3 seconds.
- Reduces enemy Phys./Magic Defense by 40%
- HP Recovery with Potions +100
Physical Power
<Main Effect>
- Phys. Atk +30%
- Atk. Spd +25%
- Area Skill Damage +15%
- Physical Skill Crit. Atk. Power +15%
<Special Effect>
Enhances the Crush skill
- Increases skill power
- Increases the number of attacks
- Increases the range of application
Enhances the Cyclone Claw skill
- Increases skill power
- Increases the number of attacks
- Increases the range of application
SKILLS 4*
Ancient Power
<Main Effect>
- Max HP +10%
- Critical Chance +5%
- Critical Damage +5%
- Phys. Attack +10%
- Ability Power +3%
Transformation Effect
- Reduces damage taken
- Increases movement speed
- Increases chance and resistance to fear and silence
Skill Changes in Transformation
- Straight Strike → Double Claw
- Uppercut → Rising Claw
- Crush → Cyclone Claw
- Speed Dash → Lunar Fury
Skills that can only be used in transformation
- Insanity
- Deadly Pierce
- Disarm
Ancient Power
- Buff Effect: PVP Damage Bonus +10%
- Disarm Resistance +20%
- Phys. Defense +10%
- M. Defense +10%
Ancient Power: Master
<Main Effect>
- Max HP +20%
- Crit Chance. Atk +10%
- Crit. Damage +10%
- Phys. Atk +20%
- Ability Power +5%
Transformation Effect
- Reduces damage taken
- Increases movement speed
- Increases chance and resistance to fear and silence
Skill Changes in Transformation
- Straight Strike → Double Claw
- Uppercut → Rising Claw
- Speed Dash → Lunar Fury
Skills that can only be used in transformation
- Insanity
- Deadly Pierce
- Disarm
Ancient Power: Master
- Enhancement Effect: PVP Damage Bonus +20%
- Disarm Resistance +30%
- P. Def +15%
- M. Def +15%
Lunar Attitude
- Skill Cooldown Decreased by 50%