Hell Knight
Help from Dark Panther
Added skill learning levels and increased chance of triggering.
- Level 91 - 17% chance to proc.
- Level 92 - 19% chance to proc.
- Level 93 - 21% chance to proc.
- Level 94 - 23% chance to proc.
- Level 95 - 25% chance to proc.
Hellish Charge (new skill)
<Skill with shock effect>
- Attacks the target and surrounding area with a power of 5134 depending on Phys. Atk.
- Applies a stun with a certain probability.
- Ignores Defense
- Critical hit possible.
- PVP: Attacks up to 6 targets.
- PVE: Attacks up to 6 targets.
Hell Shield Throw (new skill)
- Attacks enemies with a power of 9021 depending on Phys. Atk.
<PVP effect>
-
Duration: 10 sec.
Phys. Crit. Chance of Skill Attacks -5%\Phys. Crit. Skill Damage -5%
<PVE effect>
- Duration: 10 sec.
- Phys. Def. -25%
- Ignore Shield Defense
- Ignore Defense 20%
- Critical hit possible.
- PVP: Attacks up to 6 targets.
- PVE: Attacks up to 6 targets.
Templar Assault (new skill)
- Attacks with a power of 5891 depending on Phys. Atk.
- Ignore Shield Defense
- Ignore Defense 10%
- Critical hit possible.
<Special Ability>
- When using "Templar Assault", applies the Hellish Power effect to the character. Stacks up to 3 levels.
Hellish Might Lv. 1
- Duration: 8 sec
- Phys. Crit. Skill Attack Chance +3%
- Phys. Crit. Skill Damage +3%
Hellish Might Lv. 2
- Duration: 8 sec
- Phys. Crit. Skill Attack Chance +8%
- Phys. Crit. Skill Damage +8%
Hellish Might Lv. 3
- Duration: 8 sec
- Phys. Crit. Chance of Skill Attacks +15%
- Phys. Crit. Damage with Skills +15%
- Phys. Skill Power +1%
Help Hate
Added Skill Modification
<Modification +1>
- Phys. Atk. +7%
- Phys. Def. +100
- PVE Damage+6%
- Phys. Crit. Skill Damage +5%
<Modification +2>
- Phys. Atk. +10%
- Phys. Def. +100
- PVE Damage+10%
- Phys. Crit. Skill Damage +10%
<Modification +3>
- Phys. Atk. +15%
- Phys. Def. +100
- PVE Damage+15%
- Phys. Crit. Skill Damage +15%
Magnificent Shield
Improved Bonuses
- Skill Physical Crit Chance +3%
- Skill Physical Crit Damage +8%
- Shield Defense Ignore Negation 8%
- Critical Damage Received -4%
- PVE Damage +10%
Knight's Power
Improved Bonuses
- Phys. Atk. +3%
- Phys. Crit. Chance, Skills +3%
- Phys. Crit. Skill Damage +100
- Phys. Def. +1500
Effect depends on Phys. Def.
<Phys. Def. Less than 5000>
- Phys. Atk. +200
<Phys. Def. 5000- 14999>
- Phys. Atk. +900
<Phys. Def. 15000 - 24999>
- Phys. Atk. +1800
<Phys. Def. 25000 and above>
- Phys. Atk. +2000
Lord of Hell (new skill)
-
PVE Damage +12%
Shock Chance +15%
<Special Ability>
- Mass Chain Lightning → Hellish Chain Lightning
- Increases skill range
- Increases pull effect.
Hellish Chain Strike (new skill)
<Attraction Skill>
- Creates a huge flame that pulls the target and surrounding enemies to the center and deals damage with a power of 3350 depending on Phys. Atk.
- Ignore Defense 15%
- Critical hit possible.
- PVP: Attacks up to 10 targets
- PVE: Attacks up to 10 targets
Chain Strike
Modified:
Increased skill land rate.
Cooldown in PVE 2 sec.
Cooldown in PVP 10 sec.
Chain Strike: Shock
Modified:
Cooldown in PVE 2 sec.
Cooldown in PVP 8 sec.
Shield of Faith
Modified:
Cooldown changed from 900 sec. to 300 sec.
Vengeance
Modified:
Cooldown changed from 900 sec. to 300 sec.
Provoke Aura
Modified:
Activated Skill - when activated provokes nearby monsters.
Insane Crusher
Modified:
Fixed skill cooldown 60 sec. → 30 sec.
Помешанный Сокрушитель
Modified:
Skill cooldown 30 sec. Not fixed.
Massive Chain Strike
Increased skill land rate.
Added levels 4 and 5 at character levels 87 and 90.
Hamstring
Increased skill land rate
Horror
Increased skill land rate.
Touch of Death
Increased skill land rate.